

The user spawns in with a starting ammo loadout of 32 rounds total, more than enough for most users. The SPAS-12 is very efficient with its ammo, letting that eight shell capacity last a long time before the user dies or needs to reload. The SPAS-12 has a decent shell capacity of eight shells.
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A full reload of the tube can take up to 5.62 seconds, which is a speed on par with LMGs. Reloading one or two shells isn't too much of a hassle, but reloading more than half of the SPAS-12's tube is a lengthy endeavor. The first shell takes 0.6 seconds to load, and all subsequent shells take 0.66 seconds to load. The SPAS-12 allows users to aim down the sight in 200 milliseconds. The SPAS-12 allows users to move at 100% of the base movement speed, and unusually, the SPAS-12 allows the user to strafe at 80% of the base movement speed instead of the usual 40% base strafe speed. The SPAS-12's handling characteristics are okay for a shotgun. Like most other shotguns, the SPAS-12 has moderately good hip-fire accuracy, and the shot spread actually gets slightly larger when aiming, so the user would be wise to never aim down the sight with the SPAS-12. Although the SPAS-12 has a bad centerspeed value of 1000, the SPAS-12 fires so slowly that 1000 centerspeed is sufficient in most cases. The iron sights are clean, and the recoil is inconsequential thanks to the SPAS-12's very slow fire rate. The SPAS-12's accuracy is good for a shotgun. The SPAS-12's fire rate is so slow that a swift Reload Cancel while using Sleight of Hand can be quicker than just waiting for the pump action to perform, although this requires precise inputs to perform consistently. This fire rate is among the worst on all shotguns, only beating out the lethargic Model 1887. Being pump action, the SPAS-12 has a terrible fire rate of just 64 RPM, or just barely over one shot per second. The SPAS-12's main weakness is its rate of fire. Stopping Power is not mandatory to get one shot kills with the SPAS-12, as the base SPAS-12 is quite reliable on its own, but Stopping Power heavily boosts the SPAS-12's one shot kill consistency. The SPAS-12 gains the ability to get a kill with just two pellets with Stopping Power, and overall one shot kill reliability is highly increased with the SPAS-12. The SPAS-12 has a two pellet kill range of eleven meters, and a three pellet kill range of sixteen meters. The SPAS-12 deals no damage past 17.5 meters. At 17.5 meters, the SPAS-12 will deal 48 damage per pellet, needing four pellets to kill. Damage decreases linearly until 17.5 meters. At any range short of ten meters, the SPAS-12 will deal 56 damage per pellet, needing just two out of eight pellets to kill. The SPAS-12 receives a significant damage bonus when using Stopping Power. Like all other shotguns, the SPAS-12 has poor penetration power and does not gain any extra damage on Headshots. The SPAS-12's damage is among the best in-class, and its range is the best of all secondary shotguns, only bested by the Shotgun attachment.

The SPAS-12 has a three pellet kill range of twelve meters, and a four pellet kill range of fifteen meters. The SPAS-12 does no damage beyond 17.5 meters. At 17.5 meters, the SPAS-12 will deal twenty damage per pellet, needing five out of eight pellets to kill.

At any range short of ten meters, the SPAS-12 will deal forty damage per pellet, needing three out of eight pellets to kill. The SPAS-12 fires eight pellets per shot. The SPAS-12 is a high damage, long range shotgun. The SPAS-12 is unlocked by default with Create-A-Class. It is the first shotgun available to the player, available in the "Grenadier" default class, with an attached suppressor. In " Loose Ends", it can be found in the armory in the basement. It is also possible, although extremely rare, to find a SPAS-12 with Woodland Camouflage on " Loose Ends" and " The Enemy of My Enemy". Was Yesterday", and " The Gulag", a SPAS-12 with Arctic Camouflage can be found. The SPAS-12 appears frequently in several campaign levels, however, during the missions " Cliffhanger," " The Only Easy Day. 12.5 Call of Duty: Modern Warfare 3: DefianceĬall of Duty: Modern Warfare 2 & Modern Warfare 2: Remastered Ĭall Of Duty Mobile Review - Boots On The Go.12.2 Call of Duty: Modern Warfare: Mobilized.7 Call of Duty: Black Ops: Declassified.5 Call of Duty: Modern Warfare 3: Defiance.2 Call of Duty: Modern Warfare: Mobilized.1.6 Modern Warfare 2: Campaign Remastered.1 Call of Duty: Modern Warfare 2 & Modern Warfare 2: Remastered.
